Hello fans of fantasy, dungeons, RPGs and most importantly Aledorn. As always it took me a little bit longer to have new update notes released but to be honest with… read more →
Hello fans of fantasy, dungeons, RPGs and most importantly Aledorn. As always it took me a little bit longer to have new update notes released but to be honest with… read more →
Greetings and salutations, it has already been over a year since any last update, apologies for that, I found it more reasonable to focus on game development rather than PR,… read more →
We were very much hyped after leaving TEAM21 and got down to business straight away. As I mentioned in one of my previous postst we needed to create one location… read more →
Whats the current state of affairs? Well, to be honest, rainbows and unicorns 🙂 Leaving Team21 has been a great relief for both myself and Arbiter and work has been… read more →
The new supervisor became cataclysm for great changes within the team. A lot of stuff started to be revamped, project structure got an overhaul, work with prefabs got changed, etc.… read more →
After Alpha release the development slowed down. Important thing for the project was that we started to work on locations that already had first version, so we had to do… read more →
In todays blog I am going to move away from game development in Team21. I will focus mainly on tools and processes we used in development of DoA, now Aledorn.… read more →
Successful campaign on KickStarter (KS) didnt stop the madness. I was still going through large number of interviews and more importantly I started to get a lot of questions from… read more →
Kickstarted was so exhausting and specific part of development, that I decided to write one whole blog. This can be considered one of the most difficult parts of the project… read more →
Early development phase In early summer 2013 work started, with graphics being our primary concern – how to do it, what the outcome should look like, etc. We had access… read more →