The whole game will be played via several GUIs, so, for example, in the exploration GUI, you ́ll get the chance to experience the world of Aledorn from the first person view perspective in the same way as it was with many classical dungeon crawlers. This GUI will serve for most of non-combat actions such as exploration, opening of treasure chests, searching for secrets, interaction with NPCs or gathering of herbs and crafting materials etc.
During the numerous travels between important game locations, you´ll use several different GUIs, that’re somewhat similar the system from Baldur’s Gate or the Fallout series. Other than these fixed locations, you’ll face countless random encounters and secret areas which will (among other stuff) enable you to familiarize yourself with facts of the world, the history and these help to reinforce the atmosphere and depth of the Aledorn universe.
The third GUI, and for us also the most challenging, and important feature of Aledorn is the combat system. The combat GUI combines an isometric view and bird ́s eye perspective; this offers the maximum battlefield overview. One of the best features of our combat system is the absence of predetermined battlefields. Combat GUI will place all party members and enemies at the same spot that they were standing just before the combat commenced. That means, clever maneuvering and decisions within the exploration GUI may give the player an advantageous position at the start of combat and everything you see during exploration will be present and, potentially, usable during the fighting.
World of Aledorn:
Our story takes place on an archipelago which consists of nine separate islands. The players will spend a great deal of time on the central island, called Nirma. This is where the new war between humans and orcs is ravaging and which is the focal point of our story. Several main- and side-quests will lead the player also to the other islands, each of which has often distinct climate, inhabitants and local problems and unique enemies. Get ready to explore many dungeons, ruins of old civilizations or abandoned castles in forests, plains, mountains, marshes, tropical forests.
The player may choose from seven character races and six different classes. Each of the classes may further specialize in a two different skills upon fulfilling its appropriate class advancement quest.
Aledorn has a robust inventory system, where every inventory slot is of a high importance and especially so during the combat system. Each character may has about 30 inventory slots in total.
An interesting part of the game is the management of camping. This is when your characters need to stop for a while in the open. Whilst camping they may be assigned various actions via the camping management GUI, such as hunting, brewing potions, gathering, resting, tinkering, meditating and guarding. The results of these actions will affect statistics of some party members, group´s possessions or the overall performance of your party.