{"id":1594,"date":"2019-09-18T14:25:52","date_gmt":"2019-09-18T12:25:52","guid":{"rendered":"http:\/\/noezgames.com\/?page_id=1594"},"modified":"2019-10-09T21:59:40","modified_gmt":"2019-10-09T19:59:40","slug":"o-doa","status":"publish","type":"page","link":"https:\/\/noezgames.com\/?page_id=1594","title":{"rendered":"O Aledornu"},"content":{"rendered":"<p><em>Old school hard-core RPG\/dungeon s kombinac\u00ed n\u011bkolika z\u00e1sadn\u00edch hern\u00edch prvk\u016f: tahov\u00fd soubojov\u00fd syst\u00e9m, pr\u016fzkum v pohledu z prvn\u00ed osoby a cestov\u00e1n\u00ed mezi lokacemi na map\u011b.<\/em><\/p>\n<h2>1. Co je Aledorn?<\/h2>\n<p>Aledorn je RPG hra, kter\u00e1 se vrac\u00ed ke star\u0161\u00edm ov\u011b\u0159en\u00fdm princip\u016fm, kter\u00e9 pospojuje v kvalitn\u00ed &#8222;Dungeon\/RPG&#8220; pro hard-core hr\u00e1\u010de a hr\u00e1\u010de tou\u017e\u00edc\u00ed hledat ve hr\u00e1ch v\u00fdzvy.<br \/>\n<br \/>\nP\u0159i psan\u00ed game design dokumentu jsme se mimo jin\u00e9 inspirovali pr\u00e1v\u011b star\u0161\u00edmi hrami tohoto dnes ji\u017e t\u00e9m\u011b\u0159 vyhynul\u00e9ho \u017e\u00e1nru. Jmenovit\u011b: Betrayal at Krondor, Realms of Arcania: Shadows over Riva, Might &#038; Magic, King&#8217;s Bounty a Fallout. Ve h\u0159e je t\u00e9\u017e velmi c\u00edtit ovlivn\u011bn\u00ed klasick\u00fdmi stoln\u00ed RPG hrami typu D&#038;D, Gurps a DrD (\u010desk\u00fd eqivalent D&#038;D).<br \/>\n<br \/>\nAledorn bude tedy sm\u011bsic\u00ed r\u00e9bus\u016f, v\u011btven\u00fdch dialog\u016f, taktick\u00fdch souboj\u016f, pln\u011bn\u00ed quest\u016f a v neposledn\u00ed \u0159ad\u011b kvalitn\u00edho RPG syst\u00e9mu.<\/p>\n<h2>2. Pil\u00ed\u0159e hry<\/h2>\n<p><em>Pil\u00ed\u0159e hry jsou ty aspekty hry, kter\u00e9 d\u011blaj\u00ed hru jedine\u010dnou a z\u00e1rove\u0148 jsou jej\u00edmi hlavn\u00edmi rysy.<\/em><\/p>\n<h3>Re\u00e1lnost<\/h3>\n<p>V r\u00e1mci cel\u00e9 hry a zejm\u00e9na pak v souboj\u00edch klade Aledorn velik\u00fd d\u016fraz na re\u00e1lnost a uv\u011b\u0159itelnost, jak jen je to ve fantasy sv\u011bt\u011b mo\u017en\u00e9. V ide\u00e1ln\u00edm p\u0159\u00edpad\u011b jde o to, aby ka\u017ed\u00e1 logick\u00e1 v\u011bc, kter\u00e1 hr\u00e1\u010de napadne byla provediteln\u00e1. T\u00e9to mechaniky se dr\u017e\u00edme hlavn\u011b v souboji, kde bude mo\u017en\u00e9 prov\u00e1d\u011bt  des\u00edtky r\u016fzn\u00fdch akc\u00ed. D\u00edky t\u011bmto mo\u017enostem budou boje mnohem v\u00edce taktick\u00e9. Chceme aby hr\u00e1\u010d nebyl frustrovan\u00fd t\u00edm, \u017ee n\u011bco nejde, \u010di \u017ee n\u011bco nem\u016f\u017ee ud\u011blat, ale aby byl &#8222;vyzv\u00e1n&#8220; vymyslet, jak to ud\u011blat dob\u0159e.<br \/>\n<br \/>\nZ\u00e1rove\u0148 jsme proti um\u011bl\u00e9mu prodlu\u017eov\u00e1n\u00ed souboj\u016f. V hromad\u011b her se vyplat\u00ed um\u011ble prodlu\u017eovat souboj a t\u00edm z\u00edskat nejr\u016fzn\u011bj\u0161\u00ed v\u00fdhody (sb\u011br poklad\u016f, dol\u00e9\u010den\u00ed se, dopln\u011bn\u00ed many apod&#8230;).<br \/>\n<br \/>\nDal\u0161\u00edm aspektem podporuj\u00edc\u00ed re\u00e1lnost souboje, je syst\u00e9m zra\u0148ov\u00e1n\u00ed postav. Zat\u00edmco p\u0159ev\u00e1\u017en\u00e1 v\u011bt\u0161ina RPG her pou\u017e\u00edv\u00e1 \u017eivoty (hp) a syst\u00e9m vych\u00e1z\u00ed z toho, \u017ee hr\u00e1\u010d m\u00e1 prost\u011b limitovan\u00e9 \u017eivoty o kter\u00e9 p\u0159ich\u00e1z\u00ed p\u0159i ka\u017ed\u00e9m u\u0161t\u011bd\u0159en\u00e9m z\u00e1sahu. U n\u00e1s bude tato mechanika postavena na trochu jin\u00e9m principu. Postava sice st\u00e1le bude m\u00edt \u017eivoty, ale bude jich m\u00edt opravdu m\u00e1lo a jestli se v pr\u016fb\u011bhu hran\u00ed stane, \u017ee o n\u011bjak\u00e9 p\u0159ijde, bude velmi n\u00e1ro\u010dn\u00e9 jejich obnovov\u00e1n\u00ed. Nam\u00edsto odeb\u00edr\u00e1n\u00ed \u017eivot\u016f, bude hr\u00e1\u010d ztr\u00e1cet jin\u00fd &#8222;nav\u00e1zan\u00fd atribut&#8220; a to staminu, co\u017e nebude reprezentovat zran\u011bn\u00ed, ale jak n\u00e1ro\u010dn\u00e9 bylo se n\u00e1sledk\u016fm \u00fatoku vyhnout.<\/p>\n<h3>Detailn\u00ed invent\u00e1\u0159<\/h3>\n<p>V r\u00e1mci Aledorn bude hr\u00e1\u010d m\u00edt mo\u017enost vybavit si postavy k obrazu sv\u00e9mu. N\u011bkter\u00e9 sloty, kter\u00e9 postava v invent\u00e1\u0159i m\u00e1, se otev\u0159ou a\u017e v z\u00e1vislosti na vybaven\u00ed, kter\u00e9 si oble\u010de. P\u0159\u00edkladem za v\u0161echny m\u016f\u017ee b\u00fdt slot na n\u00e1ramek. Do n\u011bj si m\u016f\u017ee postava d\u00e1t nap\u0159. n\u011bjak\u00fd magick\u00fd p\u0159edm\u011bt, zvy\u0161uj\u00edc\u00ed n\u011bjak\u00e9 atributy, nebo pouzdro na d\u00fdky, kter\u00e9 mu najednou vytvo\u0159\u00ed dal\u0161\u00ed 3 sloty pro d\u00fdky. Pomoc\u00ed tohoto pouzdra bude v boji d\u00fdky tahat rychleji a t\u00edm \u0161et\u0159it ak\u010dn\u00ed body (AB), co\u017e mu m\u016f\u017ee p\u0159idat i \u00fatok za kolo.<br \/>\n<br \/>\nInvent\u00e1\u0159 je moment\u00e1ln\u011b vytvo\u0159en o 31 slotech pro vybaven\u00ed., p\u0159i\u010dem\u017e r\u016fzn\u00e9 p\u0159edm\u011bty mohou p\u0159idat dal\u0161\u00ed sloty a roz\u0161\u00ed\u0159it tak kapacitu invent\u00e1\u0159e klidn\u011b i o dal\u0161\u00edch 7 slot\u016f. Mo\u017en\u00e1, \u017ee jsem pr\u00e1v\u011b n\u011bkoho vyd\u011bsil, ale nebojte se. Pokud pat\u0159\u00edte, mezi hr\u00e1\u010di, kte\u0159\u00ed si tyto hard-core prvky neu\u017e\u00edvaj\u00ed, ale sp\u00ed\u0161e se jich d\u011bs\u00ed, m\u00e1me pro v\u00e1s \u0159e\u0161en\u00ed, o kter\u00e9m se budu zmi\u0148ovat d\u00e1le.<\/p>\n<h3>Komplexn\u00ed questy<\/h3>\n<p>V Aledorn opravdu nebudou tzv. &#8222;questy pln\u00edc\u00ed se sami&#8220;. \u00dakoly v Aledorn budou v\u017edy vy\u017eadovat alespo\u0148 minim\u00e1ln\u00ed zapojen\u00ed hr\u00e1\u010de. Tzn. quest typu &#8222;dojdi a zabij&#8220; bude sice st\u00e1le jen qeustem &#8222;dojdi a zabij&#8220;. Ale u\u017e mus\u00edte vyp\u00e1trat, prozkoumat a vy\u0159e\u0161it spoustu dal\u0161\u00edch mini-\u00fakol\u016f, abyste splnili \u010d\u00e1st &#8222;dojdi&#8220; no a pak samoz\u0159ejm\u011b p\u0159ijde na \u0159adu \u010d\u00e1st &#8222;zabij&#8220;, ale t\u0159eba n\u011bkoho z v\u00e1s p\u0159ekvap\u00ed, \u017ee ke spln\u011bn\u00ed questu v\u016fbec k boji nedojde a pod\u2026<br \/>\n<br \/>\nHlavn\u00ed linie p\u0159\u00edb\u011bhu bude v\u00edcem\u00e9n\u011b line\u00e1rn\u00ed s mo\u017enost\u00ed n\u011bkolika \u0159e\u0161en\u00ed jej\u00ed \u010d\u00e1st\u00ed, kter\u00e9 se v r\u00e1mci hry je\u0161t\u011b projev\u00ed. Tato hlavn\u00ed linie bude obohacena o p\u0159im\u011b\u0159en\u00e9 mno\u017estv\u00ed vedlej\u0161\u00edch quest\u016f, v\u010detn\u011b n\u011bkolika miniher.<br \/>\n<br \/>\nVe h\u0159e t\u00e9\u017e budou &#8222;aktivn\u00ed anchievementy&#8220;. Jedn\u00e1 se o klasick\u00e9 anchievementy, kter\u00e9 zn\u00e1te z nejr\u016fzn\u011bj\u0161\u00edch her, s t\u00edm rozd\u00edlem, \u017ee tyto budou p\u0159\u00edmo ovliv\u0148ovat hru (i kdy\u017e jen velmi nepatrn\u011b). Jeden p\u0159\u00edklad za v\u0161echny. V r\u00e1mci hry m\u00e1me mimo jin\u00e9 kostkovou minihru hranou po hospod\u00e1ch cel\u00e9ho Aledorn. O kostk\u00e1ch v\u0161ichni v\u00edme, \u017ee jejich hlavn\u00ed mechanika je \u0161t\u011bst\u00ed. Tak\u017ee pokud ji vyhrajete na n\u011bkolika m\u00edstech a budete v n\u00ed \u00fasp\u011b\u0161n\u00ed, dostanete anchievement &#8222;Lucker&#8220; a s t\u00edmto anchievementem si cel\u00e1 dru\u017eina zv\u00fd\u0161\u00ed \u0161anci na kritick\u00fd z\u00e1sah. Z\u00e1rove\u0148, ale hra nebude nikoho nutit tyto anchievementy d\u011blat, obzvl\u00e1\u0161t\u011b na ni\u017e\u0161\u00ed obt\u00ed\u017enosti, o kter\u00fdch se z\u00e1hy zm\u00edn\u00edme.<\/p>\n<h2>3. Hern\u00ed prvky<\/h2>\n<p><em>Pomoc\u00ed hern\u00edch prvk\u016f jsme schopni p\u0159en\u00e9st na\u0161e pil\u00ed\u0159e p\u0159\u00edmo do hry. Zde je seznam t\u011bch hlavn\u00edch:<\/em><\/p>\n<h3>Tvorba vlastn\u00ed dru\u017einy nebo naverbov\u00e1n\u00ed p\u0159edp\u0159ipravn\u00e9 dru\u017einy<\/h3>\n<p>Jako hr\u00e1\u010d se m\u016f\u017eete zcela libovoln\u011b rozhodnout, zda si vyberete n\u00e1mi p\u0159edp\u0159ipravenou dru\u017einu, \u010di si dru\u017einu vytvo\u0159\u00edte sami. V r\u00e1mci tvorby dru\u017einy v\u00e1s bude trochu svazovat n\u011bkolik prvk\u016f, nicm\u00e9n\u011b volnost budete m\u00edt st\u00e1le velkorysou. Vyb\u00edrat m\u016f\u017eete z 6ti povol\u00e1n\u00ed a 7 ras.<\/p>\n<h3>Jedine\u010dnost ras a povol\u00e1n\u00ed<\/h3>\n<p>Jednotliv\u00e9 rasy maj\u00ed sv\u00e9 specifick\u00e9 vlastnosti, kter\u00e9 jsou natolik rozd\u00edln\u00e9, \u017ee je \u010din\u00ed velmi r\u016fznorod\u00e9. Stejn\u011b tak na tom jsou samoz\u0159ejm\u011b i povol\u00e1n\u00ed. P\u0159i\u010dem\u017e povol\u00e1n\u00ed je ve h\u0159e ur\u010deno dovednostmi. Ka\u017ed\u00e9 povol\u00e1n\u00ed m\u00e1 n\u011bkolik sd\u00edlen\u00fdch dovednost\u00ed (tj. m\u00e1 je v\u00edce povol\u00e1n\u00ed) a v\u017edy 2 unik\u00e1tn\u00ed, \u010d\u00edm\u017e je pou\u017eit\u00ed ka\u017ed\u00e9ho povol\u00e1n\u00ed jedine\u010dn\u00e9.<\/p>\n<h3>Pr\u016fzkum oblast\u00ed<\/h3>\n<p>Prozkoum\u00e1v\u00e1n\u00ed jednotliv\u00fdch lokalit bude prob\u00edhat pohledem z prvn\u00ed osoby. V tomto GUI bude hr\u00e1\u010d objevovat ve\u0161ker\u00e9 interaktivn\u00ed objekty hry (pasti, tajn\u00e9 vchody, kontejnery, NPC a dal\u0161\u00ed). Pokud se stane, \u017ee se v dosahu objev\u00ed n\u011bjak\u00e1 nep\u0159\u00e1telsk\u00e1 bytost, hra se p\u0159epne do kombinace isometrick\u00e9ho pohledu a pta\u010d\u00ed perspektivy. Zaj\u00edmavost\u00ed hry je, \u017ee takto vznikl\u00fd souboj bude p\u0159esn\u011b na m\u00edst\u011b, kde dru\u017eina st\u00e1la, tzn. \u201cbattleground\u201d nebude smy\u0161len\u00fd v dan\u00e9 lokaci, ale p\u0159\u00edmo v prost\u0159ed\u00ed hry.<\/p>\n<h3>Syst\u00e9m atribut\u016f, dovednost\u00ed a perk\u016f<\/h3>\n<p>Co se z\u00e1kladn\u00edch atribut\u016f t\u00fd\u010de, tak t\u011bch m\u00e1me p\u0159esn\u011b 5. Neb\u00e1li jsme se p\u0159istoupit na klasiku a jsou to tyto: s\u00edla, obratnost, odolnost, inteligence a osobnost. P\u0159i\u010dem\u017e v Aledornu bude kone\u010dn\u011b i osobnost m\u00edt svoj\u00ed u\u017eite\u010dnost. Pokud si vybav\u00edte v\u011bt\u0161inu ostatn\u00edch RPG her, tak v m\u00e1lo jak\u00e9 se u\u017eite\u010dnost osobnosti dala srovn\u00e1vat s jin\u00fdmi atributy.<br \/>\nD\u00e1le pro v\u00e1s m\u00e1me velk\u00e9 mno\u017estv\u00ed dovednost\u00ed, kter\u00e9 samoz\u0159ejm\u011b budete moci zlep\u0161ovat a p\u0159in\u00e1\u0161et tak nov\u00e9 mo\u017enosti pro jejich vyu\u017eit\u00ed.<br \/>\n<br \/>\nP\u0159echod na vy\u0161\u0161\u00ed \u00farove\u0148 bude \u0159e\u0161en v\u00edcem\u00e9n\u011b 4mi mechanikami. Automatick\u00e9 nav\u00fd\u0161en\u00ed sekund\u00e1rn\u00edch atribut\u016f (vypo\u010d\u00edt\u00e1no z prim\u00e1rn\u00edch). P\u0159id\u011blov\u00e1n\u00ed bod\u016f do dovednost\u00ed, zlep\u0161ov\u00e1n\u00ed prim\u00e1rn\u00edch atribut\u016f a p\u0159id\u00e1n\u00ed nov\u00e9ho perku. Jednoduch\u00e9 a \u00fa\u010deln\u00e9.<\/p>\n<h3>Management kempov\u00e1n\u00ed<\/h3>\n<p>V r\u00e1mci odpo\u010dinku dru\u017einy budete moci nastavit komplexn\u00ed management na hodiny, co kdo bude d\u011blat. Va\u0161e postavy budou moci nap\u0159. meditovat, va\u0159it, lovit, opravovat, sb\u00edrat byliny, vytv\u00e1\u0159et lektvary, hl\u00eddat atd&#8230; A samoz\u0159ejm\u011b n\u011bjakou dobu by m\u011bli i sp\u00e1t \ud83d\ude42 Pro non-hard-core hr\u00e1\u010de se tomuto p\u016fjde i vyhnout. Nap\u0159. nastaven\u00edm obt\u00ed\u017enosti, \u010di pou\u017eit\u00edm autokempu.<\/p>\n<h3>Syst\u00e9m cestov\u00e1n\u00ed<\/h3>\n<p>Cestov\u00e1n\u00ed bude prob\u00edhat p\u0159echodem mezi lokacemi po map\u011b sv\u011bta. V pr\u016fb\u011bhu cestov\u00e1n\u00ed bude mo\u017en\u00e9 se samoz\u0159ejm\u011b potkat s n\u00e1hodn\u00fdmi eventy. A\u0165 u\u017e p\u0159epaden\u00ed, \u010di nap\u0159. NPC postavami, obchodn\u00edky, tak i nal\u00e9zt skrytou lokaci. T\u00edm, \u017ee se vyhneme otev\u0159en\u00e9mu prost\u0159ed\u00ed si u\u0161et\u0159\u00edme \u010das a pr\u00e1ci a m\u00edsto velk\u00e9ho mno\u017estv\u00ed energie v\u011bnovan\u00e9 nekone\u010dn\u00fdm krajin\u00e1m, v\u011bnujeme tento \u010das lokac\u00edm, kter\u00e9 budou o to zaj\u00edmav\u011bj\u0161\u00ed.<\/p>\n<h3>NPC a dialogy<\/h3>\n<p>Co bychom to byly za RPG\u00e9\u010dko bez NPC\u00e9\u010dek a jejich interakci s hr\u00e1\u010dem. Ve h\u0159e se potk\u00e1te s nep\u0159ebern\u00fdm mno\u017estv\u00edm NPC\u010dek se kter\u00fdmi p\u016fjde nav\u00e1zat dialog. Dialog bude t\u00e9m\u011b\u0159 v\u00fdhradn\u011b v\u011btven\u00fd a \u010dasto i s r\u016fzn\u00fdmi konci a vlivy na hr\u00e1\u010de. V r\u00e1mci dialogu se uplatn\u00ed i r\u016fzn\u00e9 dovednosti a atributy. A\u0165 u\u017e pro z\u00edsk\u00e1n\u00ed v\u00fdhody, \u010di nap\u0159. vedlej\u0161\u00edho questu.<br \/>\n<br \/>\nZ\u00e1rove\u0148 se ale sna\u017e\u00edme hru nezahltit nekone\u010dn\u00fdm mno\u017estv\u00edm dialog\u016f a text\u016f. Oby\u010dejn\u00e9 NPC, bez p\u0159\u00edm\u00e9ho vlivu na hr\u00e1\u010de budou bu\u010f neaktivn\u00ed, \u010di pronesou jednu dv\u011b v\u011bty.<br \/>\nVe h\u0159e t\u00e9\u017e p\u016fjde  s n\u011bkolika vybran\u00fdmi NPC charaktery hr\u00e1t r\u016fzn\u00e9 minihry nejen o pen\u00edze.<\/p>\n<h3>Komplexn\u00ed, tahov\u00fd soubojov\u00fd syst\u00e9m<\/h3>\n<p>Toto je jeden z nejz\u00e1sadn\u011bj\u0161\u00edch prvk\u016f na\u0161\u00ed hry. Soubojov\u00fd syst\u00e9m v Aledornu je zalo\u017een\u00fd, jak u\u017e jsem uvedl v\u00fd\u0161e, tam, kde to jde na co nejv\u011bt\u0161\u00ed re\u00e1lnosti. Bude vyu\u017e\u00edvat interaktivity prost\u0159ed\u00ed v re\u00e1ln\u00e9 m\u00ed\u0159e. Ne, opravdu si nebudou vozit na lod\u00edch bouchac\u00ed sudy a sudy s kyselinou :). Spousta v\u011bc\u00ed p\u016fjde za pomoc\u00ed oleje zap\u00e1lit. Na v\u011bt\u0161inu v\u011bc\u00ed p\u016fjde vyl\u00e9zt, stejn\u011b tak za spoustu v\u011bc\u00ed se p\u016fjde schovat a tak se kr\u00fdt a n\u011bco p\u016fjde i p\u0159esko\u010dit.<br \/>\n<br \/>\nDal\u0161\u00edm hodn\u011b zaj\u00edmav\u00fdm aspektem bude r\u016fzn\u00e1 A.I. u r\u016fzn\u00fdch nep\u0159\u00e1tel a zm\u011bna A.I. v z\u00e1vislosti na pr\u016fb\u011bhu souboje. Jeden p\u0159\u00edklad za v\u0161echny. P\u0159epadne v\u00e1s skupina ork\u016f veden\u00e1 \u0161amanem. Dokud bude \u0161aman na\u017eivu, budou organizovan\u00ed. R\u016fzn\u011b kr\u00fdt st\u0159elce, zab\u00edrat lep\u0161\u00ed pozice a pod. Um\u0159e-li \u0161aman (kapit\u00e1n) A.I. rapidn\u011b klesne.<br \/>\n<br \/>\nStejn\u011b tak pokud ost\u0159\u00edlen\u00e9ho v\u00e1le\u010dn\u00edka obkl\u00ed\u010d\u00ed tlupa goblin\u016f, nebude m\u00edt prost\u011b \u0161anci. Ka\u017ed\u00fd tah v r\u00e1mci boje bude t\u0159eba promyslet a sebemen\u0161\u00ed chybu si hr\u00e1\u010d \u0159\u00e1dn\u011b schyt\u00e1. Malou \u00fat\u011bchou mu m\u016f\u017ee b\u00fdt, \u017ee v na\u0161\u00ed h\u0159e se zpravidla neum\u00edr\u00e1, dokud alespo\u0148 jeden \u010dlen dru\u017einy stoj\u00ed.<\/p>\n<h3>Magie a alchymie<\/h3>\n<p>Kupodivu n\u011bkter\u00e9 charaktery budou um\u011bt \u010darovat, \u010di vytv\u00e1\u0159et lektvary a jedy. Syst\u00e9m kouzlen\u00ed je celkem klasick\u00fd, alespo\u0148 z\u00e1klad. Zn\u00e1te kouzlo, stoj\u00ed manu a AB (v p\u0159\u00edpad\u011b bojov\u00e9ho kouzla). Pak se samoz\u0159ejm\u011b otestuje va\u0161e dovednost v dan\u00e9 \u0161kole proti n\u00e1ro\u010dnosti kouzla a bu\u010f to vyjde, \u010di nikoli.<br \/>\n<br \/>\nCo v\u0161ak m\u00e1me inovativn\u00ed je, \u017ee hr\u00e1\u010d si m\u016f\u017ee s\u00e1m volit kolik AB kouzlu ob\u011btuje a t\u00edm si zvy\u0161uje, respektive sni\u017euje \u0161anci na \u00fasp\u011b\u0161n\u00e9 kouzlen\u00ed. A najednou i na vy\u0161\u0161\u00edch levelech za\u010d\u00ednaj\u00ed m\u00edt jednoduch\u00e1 kouzla smysl. Proto\u017ee nap\u0159. vyst\u0159elit 4 &#8211; 5 ohniv\u00fdch \u0161ipek m\u016f\u017ee b\u00fdt leckdy vhodn\u011bj\u0161\u00ed, ne\u017e jeden fireball.<\/p>\n<h3>Volba obt\u00ed\u017enosti<\/h3>\n<p>Posledn\u00edm hern\u00edm prvkem a pro mnoh\u00e9 z V\u00e1s z\u00e1sadn\u00edm, je volba obt\u00ed\u017enosti. Jeliko\u017e zast\u00e1v\u00e1m n\u00e1zor, \u017ee dne\u0161n\u00ed hry jsou p\u0159ev\u00e1\u017en\u011b mainstreamov\u00e9 a hard-core hr\u00e1\u010di nemaj\u00ed co hr\u00e1t, tak pr\u00e1v\u011b pro n\u011b bude jasn\u00e1 volba obt\u00ed\u017enost hard. A hned vysv\u011btl\u00edm pro\u010d.<br \/>\n<br \/>\nV Aledornu obt\u00ed\u017enost nebude znamenat n\u00e1ro\u010dn\u011bj\u0161\u00ed nep\u0159\u00e1tele (maxim\u00e1ln\u011b ovlivn\u011bn\u00ed jejich po\u010dtu => v\u00edce experience), ale bude otev\u00edrat i pr\u00e1v\u011b zm\u00edn\u011bn\u00e9 mechaniky hry. Na obt\u00ed\u017enosti easy jich hr\u00e1\u010d nebude hr\u00e1t ani p\u016flku a i nep\u0159\u00e1tel bude o pozn\u00e1n\u00ed m\u00e9n\u011b. Tzn. budou zredukovan\u00e9 mo\u017en\u00e9 akce v boji, kouzla, sloty na p\u0159edm\u011bty, nastaven\u00ed AB u kouzlen\u00ed a mnoh\u00e9 dal\u0161\u00ed, co by mainstreamov\u00e9 hr\u00e1\u010de otravovalo.<br \/>\n<br \/>\nNa st\u0159edn\u00ed obt\u00ed\u017enost budou funk\u010dn\u00ed ty hard-core mechaniky, kter\u00e9 pokl\u00e1d\u00e1me za kl\u00ed\u010dov\u00e9 a z\u00e1rove\u0148 si hr\u00e1\u010d bude moci zapnout komletn\u00ed mechaniky. Tak\u017ee bude hr\u00e1t hru st\u0159edn\u00ed \u00farovn\u011b s ve\u0161ker\u00fdmi mechanikami.<br \/>\n<br \/>\nVr\u00e1t\u00edm se je\u0161t\u011b k obt\u00ed\u017enosti hard. Chci p\u0159edem \u0159\u00edci, \u017ee opravdu nezt\u00ed\u017e\u00ed hru zp\u016fsobem: \u201cTak a tenhle te\u010f bude m\u00edt dvojn\u00e1sobn\u00e9 hodnoty atribut\u016f a bude d\u00e1vat 2x tolik po\u0161kozen\u00ed.\u201d To opravdu nechci. Obt\u00ed\u017enost souboj\u016f zv\u00fd\u0161\u00edm pouze po\u010dtem nep\u0159\u00e1tel \u010di vylep\u0161en\u00edm jejich A.I. Obt\u00ed\u017enost Hard opravdu pl\u00e1nujeme tak, \u017ee je to p\u0159esn\u011b ta hra, co bych si s\u00e1m r\u00e1d zahr\u00e1l a jen douf\u00e1m, \u017ee n\u00e1s bude v\u00edce \ud83d\ude42<\/p>\n<h2>4. P\u0159\u00edb\u011bh hry<\/h2>\n<p>A o co vlastn\u011b v Aledornu p\u016fjde? O z\u00e1chranu sv\u011bta? Ne. O z\u00e1chranu kr\u00e1lovstv\u00ed? Ne, ale u\u017e p\u0159iho\u0159\u00edv\u00e1. O z\u00e1chranu hrabstv\u00ed? Ano. Trochu kli\u0161\u00e9, \u017ee? A opravdu v\u00e1m to vad\u00ed?<br \/>\n<br \/>\n\u017divot potuln\u00e9ho dobrodruha, \u201czewl\u00e1ka\u201d a pijana v hlavn\u00edm m\u011bst\u011b jednou naru\u0161\u00ed posel. Ten V\u00e1m jen tak mimochodem sd\u011bl\u00ed, \u017ee jste levobo\u010dek hrab\u011bte. Z \u010deho\u017e se zprvu radujete, proto\u017ee kone\u010dn\u011b budete m\u00edt po\u0159\u00e1dn\u011b za co p\u00edt. Z\u00e1hy se v\u0161ak dozv\u00edte, \u017ee V\u00e1\u0161 otec, hrab\u011b Aledorn III a cel\u00e9 hrabstv\u00ed s n\u00edm, je v p\u011bkn\u00e9 brynd\u011b. Hrabstv\u00ed je n\u011bkolik let ve v\u00e1lce s orky, kterou prohr\u00e1vaj\u00ed a pr\u00e1v\u011b pro v\u00e1s poslal, abyste mu pomohl. N\u011bkde uvnit\u0159 se pohne n\u011bco, co va\u0161emu \u017eivotu celou dobu chyb\u011blo, a to smysl. D\u00e1te do kupy dru\u017einu dobrodruh\u016f a vyd\u00e1te se vst\u0159\u00edc sv\u00e9mu osudu na ostrov Nirma&#8230;&#8230;<\/p>\n<h2>5. Sv\u011bt Aledornu<\/h2>\n<p>Sv\u011bt Aledorn je zm\u00edt\u00e1n v\u00e1lkou. \u010cas, kdy nejslab\u0161\u00ed jsou vyko\u0159is\u0165ov\u00e1ni dezert\u00e9ry a zbab\u011blci, kte\u0159\u00ed nemaj\u00ed nic lep\u0161\u00edho na pr\u00e1ci, ne\u017e v roli bandity plundrovat okol\u00ed. Je to sv\u011bt, kde skupina hrdin\u016f je v\u00edce ne\u017e jen t\u0159eba.<br \/>\n<br \/>\nHra se odehr\u00e1v\u00e1 na souostrov\u00ed s velk\u00fdm centr\u00e1ln\u00edm ostrovem. Hr\u00e1\u010d ze za\u010d\u00e1tku zn\u00e1 polohu pouze dvou ostrov\u016f. Men\u0161\u00edho Sandebarova a centr\u00e1ln\u00edho zvan\u00e9ho Nirma. A\u017e kdy\u017e pronikne hloub\u011bji do hlavn\u00ed linie bude objevovat dal\u0161\u00ed a cestovat mezi nimi. V r\u00e1mci hry se hr\u00e1\u010d bude p\u0159esouvat mezi lokacemi na map\u011b.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Old school hard-core RPG\/dungeon s kombinac\u00ed n\u011bkolika z\u00e1sadn\u00edch hern\u00edch prvk\u016f: tahov\u00fd soubojov\u00fd syst\u00e9m, pr\u016fzkum v pohledu z prvn\u00ed osoby a cestov\u00e1n\u00ed mezi lokacemi na map\u011b. 1. Co je Aledorn? Aledorn\u2026 <a href=\"https:\/\/noezgames.com\/?page_id=1594\" class=\"read-more-link\">\u010d\u00edst v\u00edce &rarr;<\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"parent":0,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"page-sidebar-left.php","meta":{"footnotes":""},"class_list":["post-1594","page","type-page","status-publish","hentry"],"_links":{"self":[{"href":"https:\/\/noezgames.com\/index.php?rest_route=\/wp\/v2\/pages\/1594","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/noezgames.com\/index.php?rest_route=\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/noezgames.com\/index.php?rest_route=\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/noezgames.com\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/noezgames.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=1594"}],"version-history":[{"count":15,"href":"https:\/\/noezgames.com\/index.php?rest_route=\/wp\/v2\/pages\/1594\/revisions"}],"predecessor-version":[{"id":51518,"href":"https:\/\/noezgames.com\/index.php?rest_route=\/wp\/v2\/pages\/1594\/revisions\/51518"}],"wp:attachment":[{"href":"https:\/\/noezgames.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=1594"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}