{"id":224826,"date":"2019-07-20T18:28:57","date_gmt":"2019-07-20T16:28:57","guid":{"rendered":"http:\/\/noezgames.com\/?p=224826"},"modified":"2019-12-20T18:33:37","modified_gmt":"2019-12-20T17:33:37","slug":"loss-of-illusions-and-leaving-the-team21","status":"publish","type":"post","link":"https:\/\/noezgames.com\/?p=224826&lang=en","title":{"rendered":"Loss of illusions and leaving the team21"},"content":{"rendered":"<p>The new supervisor became cataclysm for great changes within the team. A lot of stuff started to be revamped, project structure got an overhaul, work with prefabs got changed, etc. We reopened game design as well, including the size and scope, we needed to minimize and optimize in order to have at least hope of completion. Initial design was simply too ambitious for indie team. We had to scratch a lot of things.<br \/>\n<br \/>\nDespite a good restart, things started to grind down after couple of months, part of the problem was that the new supervisor had refocused on personal issues at homefront. At the same time we lost Yeve, our 2D graphics designer.<br \/>\n<br \/>\nWe tried to keep going, but we started to run into the same sets of problems we had before, in my case lengthy location design &#8211; I did prepare locations in form of a map and description and passed it on with additional comments to Daniel, who  then followed (more or less) the documentation, created location, passed it on for review, which Ive done and sent him bug report.<br \/>\n<br \/>\nThis &#8222;system&#8220; didnt quite work.<br \/>\n<br \/> <br \/>\nWhat did really annoy me were recurring bugs, you could see the same errors and mistakes in various locations. Everything was done in rush, with little regard for quality, so we uncovered bugs, sent them back, got a quick fix (that often broke other stuff), rinse and repeat. Truly time eating and toxic approach.<br \/>\n<a href=\"https:\/\/noezgames.com\/wp-content\/uploads\/2019\/10\/Condra-pirates-home.jpg\"><img decoding=\"async\" src=\"https:\/\/noezgames.com\/wp-content\/uploads\/2019\/10\/Condra-pirates-home.jpg\" alt=\"Example of Port of Condra\" width=\"650\"  position: absolute; top: 0px; right: 0; \/><\/a><\/p>\n<h4>Picture 1 \u2013 Example of Port of Condra<\/h4>\n<p> <br \/>\nThis was not the single issue we were facing. Our programmer didnt have the characters and animations he needed for the combat system. The same situation was with items &#8211; weapons and armor, potions, food, herbs, equipment, etc. We were waiting for Daniel all the time. He claimed that we have everything. Technically correct, yet very little was in usable state. This state of affaris driving both myself and Arbiter nuts, yet we still lived under impression that we cant finish the project because Dan does all the 3D graphics and level design.<br \/>\n<br \/>\nAnd then summer 2019 came, we were discussing latest batch of locations with the same set of bugs as the previous one and Arbiter showed me how he is rather fixing everything himself than returning it do Dan for overwork. At that moment we asked ourselves question whether we cant do it ourselves &#8211; and better. The answer was positive, so we decided to finally leave Team21.<br \/>\n<br \/>\nWe started to sort out the asset database and in matter of days we saw more tangible results that in months that passed by when Dan was in charge. We found some interesting assets and I started ti build my first scene out of that. And again, to our surprise, everything went quick and smooth. On top of things, by eliminating Dan, locations we started to get were much more fitting the overall concept.<br \/>\n<br \/>\nWe started to buy new assets and started to sort everything in an intuitive way, so anyone can navigate through it easily. Tags, textures, layers, material, everything fall in place, this made the work significantly simpler for our programmer and the development became more effective.<br \/>\n<br \/>\nOf course negatives came with the breakup. Main problem was that lot of work did belong to Team21 (and by extension to Dan, as the owner of the company) and we could no longer use it. This was mainly 2D graphics from Yeve and music from Mark. We also lost access to most of asset database and Kickstarter resources. As a matter of fact, we never had access to these, as Daniel guarded it jealously.<br \/>\n<br \/>\nBut as the saying goes: &#8222;Everything bad is good for something&#8220;. Fact that Daniel blocked the contract helped us in the end. By never being official members of Team21 (funny, isnt it?) we retained rights to our own work, so all the story and game design are 100% mine and Arbiter owns the code.<br \/>\n<br \/>\nA tak vlastn\u011b do\u0161lo k odtr\u017een\u00ed od Teamu21. O situaci kolem na\u0161eho odchodu se zaj\u00edmala i \u010desk\u00e1 hern\u00ed media. Pokud by o tom cht\u011bl n\u011bkdo v\u011bd\u011bt trochu v\u00edc, tak zde je <a href=\"https:\/\/games.tiscali.cz\/rozhovor\/rozhovor-s-ladislavem-nefaritem-stojdlem-o-odchodu-ze-studia-team21-a-budoucnosti-hry-dungeons-of-aledorn-330492\">rozhovor <\/a>pro games.cz a t\u00e9\u017e kr\u00e1tk\u00e9 vyj\u00e1d\u0159en\u00ed v po\u0159adu <a href=\"https:\/\/games.tiscali.cz\/tv\/fight-club-434-o-dungeons-of-aledorn-56804\">Fight club<\/a> (\u010das 21:50 &#8211;  51:25).<\/p>\n<p>And thus our years long journey with Team21 came to an end. But not Dungeons of Aledorn, now rebranded to just Aledorn.<\/p>\n<div class=\"pvc_clear\"><\/div>\n<p id=\"pvc_stats_224826\" class=\"pvc_stats total_only  \" data-element-id=\"224826\" style=\"\"><i class=\"pvc-stats-icon small\" aria-hidden=\"true\"><svg aria-hidden=\"true\" focusable=\"false\" data-prefix=\"far\" data-icon=\"chart-bar\" role=\"img\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\" viewBox=\"0 0 512 512\" class=\"svg-inline--fa fa-chart-bar fa-w-16 fa-2x\"><path fill=\"currentColor\" d=\"M396.8 352h22.4c6.4 0 12.8-6.4 12.8-12.8V108.8c0-6.4-6.4-12.8-12.8-12.8h-22.4c-6.4 0-12.8 6.4-12.8 12.8v230.4c0 6.4 6.4 12.8 12.8 12.8zm-192 0h22.4c6.4 0 12.8-6.4 12.8-12.8V140.8c0-6.4-6.4-12.8-12.8-12.8h-22.4c-6.4 0-12.8 6.4-12.8 12.8v198.4c0 6.4 6.4 12.8 12.8 12.8zm96 0h22.4c6.4 0 12.8-6.4 12.8-12.8V204.8c0-6.4-6.4-12.8-12.8-12.8h-22.4c-6.4 0-12.8 6.4-12.8 12.8v134.4c0 6.4 6.4 12.8 12.8 12.8zM496 400H48V80c0-8.84-7.16-16-16-16H16C7.16 64 0 71.16 0 80v336c0 17.67 14.33 32 32 32h464c8.84 0 16-7.16 16-16v-16c0-8.84-7.16-16-16-16zm-387.2-48h22.4c6.4 0 12.8-6.4 12.8-12.8v-70.4c0-6.4-6.4-12.8-12.8-12.8h-22.4c-6.4 0-12.8 6.4-12.8 12.8v70.4c0 6.4 6.4 12.8 12.8 12.8z\" class=\"\"><\/path><\/svg><\/i> <img loading=\"lazy\" decoding=\"async\" width=\"16\" height=\"16\" alt=\"Loading\" src=\"https:\/\/noezgames.com\/wp-content\/plugins\/page-views-count\/ajax-loader-2x.gif\" border=0 \/><\/p>\n<div class=\"pvc_clear\"><\/div>\n","protected":false},"excerpt":{"rendered":"<p>The new supervisor became cataclysm for great changes within the team. A lot of stuff started to be revamped, project structure got an overhaul, work with prefabs got changed, etc.\u2026 <a href=\"https:\/\/noezgames.com\/?p=224826&#038;lang=en\" class=\"read-more-link\">\u010d\u00edst v\u00edce &rarr;<\/a><\/p>\n<div class=\"pvc_clear\"><\/div>\n<p id=\"pvc_stats_224826\" class=\"pvc_stats total_only  \" data-element-id=\"224826\" style=\"\"><i class=\"pvc-stats-icon small\" aria-hidden=\"true\"><svg aria-hidden=\"true\" focusable=\"false\" data-prefix=\"far\" data-icon=\"chart-bar\" role=\"img\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\" viewBox=\"0 0 512 512\" class=\"svg-inline--fa fa-chart-bar fa-w-16 fa-2x\"><path fill=\"currentColor\" d=\"M396.8 352h22.4c6.4 0 12.8-6.4 12.8-12.8V108.8c0-6.4-6.4-12.8-12.8-12.8h-22.4c-6.4 0-12.8 6.4-12.8 12.8v230.4c0 6.4 6.4 12.8 12.8 12.8zm-192 0h22.4c6.4 0 12.8-6.4 12.8-12.8V140.8c0-6.4-6.4-12.8-12.8-12.8h-22.4c-6.4 0-12.8 6.4-12.8 12.8v198.4c0 6.4 6.4 12.8 12.8 12.8zm96 0h22.4c6.4 0 12.8-6.4 12.8-12.8V204.8c0-6.4-6.4-12.8-12.8-12.8h-22.4c-6.4 0-12.8 6.4-12.8 12.8v134.4c0 6.4 6.4 12.8 12.8 12.8zM496 400H48V80c0-8.84-7.16-16-16-16H16C7.16 64 0 71.16 0 80v336c0 17.67 14.33 32 32 32h464c8.84 0 16-7.16 16-16v-16c0-8.84-7.16-16-16-16zm-387.2-48h22.4c6.4 0 12.8-6.4 12.8-12.8v-70.4c0-6.4-6.4-12.8-12.8-12.8h-22.4c-6.4 0-12.8 6.4-12.8 12.8v70.4c0 6.4 6.4 12.8 12.8 12.8z\" class=\"\"><\/path><\/svg><\/i> <img loading=\"lazy\" decoding=\"async\" width=\"16\" height=\"16\" alt=\"Loading\" src=\"https:\/\/noezgames.com\/wp-content\/plugins\/page-views-count\/ajax-loader-2x.gif\" border=0 \/><\/p>\n<div class=\"pvc_clear\"><\/div>\n","protected":false},"author":1,"featured_media":199837,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[25],"tags":[],"class_list":["post-224826","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-blog-en"],"_links":{"self":[{"href":"https:\/\/noezgames.com\/index.php?rest_route=\/wp\/v2\/posts\/224826","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/noezgames.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/noezgames.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/noezgames.com\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/noezgames.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=224826"}],"version-history":[{"count":1,"href":"https:\/\/noezgames.com\/index.php?rest_route=\/wp\/v2\/posts\/224826\/revisions"}],"predecessor-version":[{"id":224907,"href":"https:\/\/noezgames.com\/index.php?rest_route=\/wp\/v2\/posts\/224826\/revisions\/224907"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/noezgames.com\/index.php?rest_route=\/wp\/v2\/media\/199837"}],"wp:attachment":[{"href":"https:\/\/noezgames.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=224826"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/noezgames.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=224826"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/noezgames.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=224826"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}