{"id":58099,"date":"2014-01-11T22:44:10","date_gmt":"2014-01-11T21:44:10","guid":{"rendered":"http:\/\/noezgames.com\/?p=58099"},"modified":"2019-10-16T19:30:20","modified_gmt":"2019-10-16T17:30:20","slug":"blog-c-5-soubojova-mechanika-cast-1","status":"publish","type":"post","link":"https:\/\/noezgames.com\/?p=58099","title":{"rendered":"Blog \u010d.5 \u2013 Soubojov\u00e1 mechanika \u2013 \u010d\u00e1st 1."},"content":{"rendered":"<h5>Re\u00e1lnost v tahov\u00e9m syst\u00e9mu<\/h5>\n<p>Jak jsem psal v p\u0159edchoz\u00edm blogu, tak v mechanice souboj\u016f mi jde p\u0159edev\u0161\u00edm o re\u00e1lnost. P\u0159edstavil jsem si n\u011bjak\u00fd dobr\u00fd souboj z filmu, co m\u011b oslovil a \u0159ekl jsem si: ,,takhle n\u011bjak by m\u011bl vypadat boj na \u017eivot a na smrt zku\u0161en\u00fdch bojovn\u00edk\u016f\u201d. Pro m\u011b velmi poveden\u00e1 bitka byla ve filmu The Bourne Ultimatum (mimochodem cel\u00e1 triologie je naprosto skv\u011bl\u00e1 => doporu\u010duji). V tomto souboji proti sob\u011b st\u00e1li dva dob\u0159e vycvi\u010den\u00ed agenti a ml\u00e1tili do sebe prost\u011b v\u0161\u00edm, co bylo po ruce, co\u017e je p\u0159esn\u011b tak, jak by to m\u011blo b\u00fdt. Te\u010f je jen ot\u00e1zka, jak n\u011bco takov\u00e9ho dostat do hry a je\u0161t\u011b nav\u00edc do kolov\u00e9ho syst\u00e9mu.<br \/>\n<br \/>\nPov\u00edm v\u00e1m, nen\u00ed to zrovna jednoduch\u00e9. Ale kdy\u017e se \u010dlov\u011bk sna\u017e\u00ed ud\u011blat n\u011bco slo\u017eit\u00e9ho, mus\u00ed za\u010d\u00edt postupn\u011b od z\u00e1klad\u016f. Vzal jsem tedy za vlastn\u00ed syst\u00e9m ak\u010dn\u00edch bod\u016f a jejich prom\u011b\u0148ov\u00e1n\u00ed ve form\u011b r\u016fzn\u00fdch akc\u00ed. T\u00edm vlastn\u011b umo\u017en\u00edm re\u00e1lnost toho, co postava m\u016f\u017ee d\u011blat. Vytvo\u0159\u00edm-li dostate\u010dn\u011b velk\u00e9 mno\u017estv\u00ed akc\u00ed, hr\u00e1\u010d bude opravdu moci d\u011blat t\u00e9m\u011b\u0159 cokoli. Ot\u00e1zkou by samoz\u0159ejm\u011b bylo, zda by to bylo st\u00e1le z\u00e1bavn\u00e9. Mohlo by se toti\u017e snadno st\u00e1t, \u017ee ne\u017e \u010dlov\u011bk nakopne krysu, tak by musel dlouh\u00e9 vte\u0159iny vyb\u00edrat ze seznamu akc\u00ed, co \u017ee to vlastn\u011b chce ud\u011blat :).<br \/>\n<\/p>\n<h5>Vliv zat\u00ed\u017een\u00ed<\/h5>\n<p>Mus\u00edm tedy vytvo\u0159it kompromis mezi hratelnost\u00ed a re\u00e1lnost\u00ed, tomu se prost\u011b nevyhnu. Tak jo, co tam teda opravdu chci m\u00edt. Nebudu tady zat\u00edm \u0159e\u0161it akce, kter\u00e9 jsou jasn\u00e9, jako \u00fatok, kouzlen\u00ed, ch\u016fze apod. To jsou akce, bez kter\u00fdch bychom toho asi moc nezabojovali, ale r\u00e1d bych vy\u0159e\u0161il ty, kter\u00e9 jsou \u010dasto velmi opom\u00edjeny. Tak nap\u0159. hr\u00e1\u010di nen\u00e1vid\u011bn\u00e1 nosnost => zat\u00ed\u017een\u00ed a jeho vliv na boj. To je p\u0159esn\u011b to, co munchkin nechce, ale bohu\u017eel pokud chci m\u00edt re\u00e1ln\u00e9 souboje mus\u00edm to n\u011bjak\u00fdm zp\u016fsobem zakomponovat. Pamatujete si na Dungeon Master? Tam to tak\u00e9 bylo. Zat\u00ed\u017een\u00ed v t\u00e9to h\u0159e sni\u017eovalo rychlost dru\u017einy a jeliko\u017e souboje prob\u00edhaly v re\u00e1ln\u00e9m \u010dase, tak i bojeschopnost. P\u0159esn\u011b tohle jsem p\u0159esunul do sv\u00e9 hry.<br \/>\n<br \/>\n<a href=\"https:\/\/noezgames.com\/wp-content\/uploads\/2019\/10\/Aledorn_Blog_05_01_DMII.png\"><img decoding=\"async\" src=\"https:\/\/noezgames.com\/wp-content\/uploads\/2019\/10\/Aledorn_Blog_05_01_DMII.png\" alt=\"Zat\u00ed\u017een\u00ed ve h\u0159e Dungeon Master II\" width=\"650\"  position: absolute; top: 0px; right: 0; \/><\/a><\/p>\n<h4>Obr\u00e1zek 1 \u2013 Zat\u00ed\u017een\u00ed ve h\u0159e Dungeon Master II. \u0160ediv\u00e1 barva textu znamenala bez omezen\u00ed, \u017elut\u00e1 m\u00edrn\u011b zat\u00ed\u017een (\u010d\u00e1ste\u010dn\u00e9 sn\u00ed\u017een\u00ed pohyblivosti, ale st\u00e1le hrateln\u00e9). \u010cerven\u00e1 znamenala p\u0159et\u00ed\u017een\u00ed a v tomto stavu byla hra t\u00e9m\u011b\u0159 nehrateln\u00e1\u2026<\/h4>\n<p>\nSe zvy\u0161uj\u00edc\u00edm se zat\u00ed\u017een\u00edm, budou ub\u00fdvat AB (ak\u010dn\u00ed body). Frustruj\u00edc\u00ed, \u017ee? Ale abych byl opravdu spravedliv\u00fd, tak mi \u0159ekn\u011bte, co br\u00e1n\u00ed dobrodruhovi sundat si batoh, kdy\u017e nejbli\u017e\u0161\u00ed nep\u0159\u00edtel je nap\u0159. 10 s\u00e1h\u016f od n\u011bj. Tak\u017ee za ur\u010dit\u00e9 AB, bude moci dobrodruh sundat batoh a postavit ho na zem. T\u00edm na hexu p\u0159ed n\u00edm vznikne \u201ckontejner\u201d s jeho vybaven\u00edm. A\u017e bude pob\u00edhat po boji\u0161ti a zjist\u00ed, \u017ee pot\u0159ebuje n\u011bco z batohu, tak holt bude m\u00edt sm\u016flu. Nicm\u00e9n\u011b redukce AB za zat\u00ed\u017een\u00ed batohem bude negov\u00e1na.<br \/>\n<\/p>\n<h5>Nep\u0159\u00edjemnost p\u0159e\u010d\u00edslen\u00ed<\/h5>\n<p>Dal\u0161\u00ed v\u011bc, kterou bych velmi r\u00e1d ve h\u0159e m\u011bl je mechanika p\u0159e\u010d\u00edslen\u00ed. P\u0159eci jenom by m\u011bl b\u00fdt velk\u00fd rozd\u00edl v tom, jestli bojujete 5x s jedn\u00edm kostlivcem, \u010di s p\u011bti nar\u00e1z. K tomuto \u00fa\u010delu zavedu n\u011bkolik mechanik. Prvn\u00ed z nich je spot\u0159eba AB p\u0159i pohybu kolem nep\u0159\u00e1tel. M\u011bl by b\u00fdt velk\u00fd rozd\u00edl, \u010di b\u011b\u017e\u00edm voln\u00fdm ter\u00e9nem k nep\u0159\u00edteli, nebo se sna\u017e\u00edm prob\u011bhnout mezi nimi. Zde tedy p\u0159id\u00e1m AB za ka\u017ed\u00fd obsazen\u00fd sousedn\u00ed hex nep\u0159\u00e1telskou jednotkou. V praxi to bude znamenat, \u017ee pokud pohyb o jeden hex bude st\u00e1t nap\u0159. 1 AB, pak popoj\u00edt o jeden hex, kdy\u017e jsem obkl\u00ed\u010den t\u0159emi nep\u0159\u00e1teli by m\u011b st\u00e1lo 4 AB. T\u00edm \u0159e\u0161\u00edm nesnadn\u00fd \u00fanik, \u010di ob\u00edh\u00e1n\u00ed nep\u0159\u00e1tel.<br \/>\n<br \/>\n<a href=\"https:\/\/noezgames.com\/wp-content\/uploads\/2019\/10\/Aledorn_Blog_05_02.jpg\"><img decoding=\"async\" src=\"https:\/\/noezgames.com\/wp-content\/uploads\/2019\/10\/Aledorn_Blog_05_02.jpg\" alt=\"Zat\u00ed\u017een\u00ed ve h\u0159e Dungeon Master II\" width=\"650\"  position: absolute; top: 0px; right: 0; \/><\/a><\/p>\n<h4>Obr\u00e1zek 2 \u2013 P\u0159\u00edklady spot\u0159ebov\u00e1v\u00e1n\u00ed AB; pozice vlevo: pokud bude n\u00e1ro\u010dnost ch\u016fze nap\u0159. 2AB na hex, pak doj\u00edt na c\u00edlov\u00fd hex bude st\u00e1t 12 AB(2+3+4+3); Pozice vpravo: p\u0159i zachov\u00e1n\u00ed 2AB na hex budou na\u010drtl\u00e9 2 kroky st\u00e1t 11 AB(7+4)<\/h4>\n<p>\nNe\u0159e\u0161\u00edm t\u00edm v\u0161ak boj samotn\u00fd. K tomuto \u00fa\u010delu zav\u00e1d\u00edm mechaniku, n\u00e1ro\u010dnosti obrany: jak\u00fdkoli pokus o \u00fatok na postavu i ne\u00fasp\u011b\u0161n\u00fd, v\u017edy n\u011bco ubere. Jde o to, \u017ee ka\u017ed\u00fd \u00fahyb by m\u011b m\u011bl st\u00e1t jistou energii, i kdy\u017e \u00fatok st\u00e1l za starou ba\u010dkoru. Posledn\u00ed v\u011bc\u00ed, kterou v tomto ohledu zav\u00e1d\u00edm, jsou tzv. aktivn\u00ed obrany. Jde o to, \u017ee bude m\u00edt smysl ponechat si AB na obranu p\u0159ed \u00fatokem. Takto ponechan\u00e9 AB by m\u011bli v\u00fdznamn\u011b sn\u00ed\u017eit \u0161anci \u00fato\u010dn\u00edka na \u00fasp\u011bch. T\u00edm je vlastn\u011b jasn\u00e9, \u017ee pokud m\u016fj charakter bojuje proti jednomu c\u00edli a nech\u00e1v\u00e1 si v\u017edy AB na aktivn\u00ed obranu, pak by m\u011bl bojovat velmi vyrovnan\u00fd boj, zat\u00edmco kdy\u017e na m\u011b budou vedeny nap\u0159. 4 \u00fatoky za kolo, pak budu m\u00edt asi probl\u00e9m \ud83d\ude42<br \/>\n<\/p>\n<h5>U\u017e proboha \u017e\u00e1dn\u00e9 \u017eivoty ani hit pointy<\/h5>\n<p>Posledn\u00ed v\u011bc\u00ed, kterou bych v tomto blogu r\u00e1d uvedl je ch\u00e1p\u00e1n\u00ed zran\u011bn\u00ed ve hr\u00e1ch vs. realita. Kdy\u017e v\u00e1s n\u011bkdo sekne sekerou, siln\u011b pochybuju, \u017ee v\u00e1m t\u00edm ubere nap\u0159. 5 \u201c\u017eivot\u016f\u201d z 50ti. Tuhle mechaniku vyu\u017e\u00edv\u00e1 drtiv\u00e1 v\u011bt\u0161ina her. M\u011b se nel\u00edb\u00ed a chci jinou. Postav\u00edm to na principu, kolik energie m\u011b st\u00e1lo odrazit, uhnout, usko\u010dit, prost\u011b se vyhnout \u00fatoku. T\u00edm do hry zav\u00e1d\u00edm dal\u0161\u00ed \u201cstat\u201d, je j\u00edm stamina (vitalita, v\u00fddr\u017e \u2013 je\u0161t\u011b nev\u00edm). A chci, aby pom\u011br mezi \u017eivoty a staminou byl zhruba 1:9ti. Z\u00e1rove\u0148 v\u0161e \u201cak\u010dn\u00ed\u201d bude st\u00e1t staminu \u2013 \u00fatok, kouzlen\u00ed apod\u2026 Tak\u017ee pokud m\u00e1 charakter nap\u0159. staminu 25 a \u010dty\u0159i \u017eivoty, pak na \u017eivoty mu nikdo nes\u00e1hne, dokud nevypl\u00fdtv\u00e1 celou staminu (tato mechanika bude samoz\u0159ejm\u011b platit pouze pro \u017eiv\u00e9 humanoidy a mal\u00e1 zv\u00ed\u0159ata).<br \/>\n<br \/>\n<a href=\"https:\/\/noezgames.com\/wp-content\/uploads\/2019\/10\/Aledorn_Blog_05_03.png\"><img decoding=\"async\" src=\"https:\/\/noezgames.com\/wp-content\/uploads\/2019\/10\/Aledorn_Blog_05_03.png\" alt=\"Zat\u00ed\u017een\u00ed ve h\u0159e Dungeon Master II\" width=\"650\"  position: absolute; top: 0px; right: 0; \/><\/a><\/p>\n<h4>Obr\u00e1zek 3 -Pprintscreen z prototypu \u201cbattle\u201d. Z obr\u00e1zku je patrn\u00e9, \u017ee postava m\u00e1 staminu, \u017eivoty a manu.<\/h4>\n<p>\nVr\u00e1t\u00edm-li se k p\u0159edchoz\u00edmu p\u0159\u00edpadu pak 4 \u00fatoky kostlivc\u016f + 1 \u00fatok na kostlivce m\u011b vlastn\u011b ka\u017ed\u00e9 kolo bude st\u00e1t nespo\u010det staminy a je jasn\u00e9, \u017ee takto obkl\u00ed\u010den\u00fd dobrodruh nem\u00e1 moc \u0161anci na p\u0159e\u017eit\u00ed. Souboje v DoA budou opravdu hodn\u011b o taktick\u00e9m my\u0161len\u00ed. Taktikou \u201chrr\u2026 na n\u011b\u201d se v\u011bt\u0161inou moc daleko nedostanete \ud83d\ude42<br \/>\n<br \/>\nV tomto blogu jsem se pokusil nast\u00ednit n\u011bkter\u00e9 aspekty soubojov\u00e9 mechaniky. Hodn\u011b jsem toho tady je\u0161t\u011b ne\u0159ekl. Pokud mi udr\u017e\u00edte p\u0159\u00edze\u0148, pak v dal\u0161\u00edch bloz\u00edch se mo\u017en\u00e1 dozv\u00edte v\u00edce, nap\u0159. o kouzlen\u00ed, p\u0159ezbrojov\u00e1n\u00ed, st\u0159elb\u011b, \u00fatoku na bl\u00edzko, man\u00e9vrech a dal\u0161\u00edch aspektech boje, o kter\u00fdch jsem zat\u00edm nemluvil.<\/p>\n<div class=\"pvc_clear\"><\/div>\n<p id=\"pvc_stats_58099\" class=\"pvc_stats total_only  \" data-element-id=\"58099\" style=\"\"><i class=\"pvc-stats-icon small\" aria-hidden=\"true\"><svg aria-hidden=\"true\" focusable=\"false\" data-prefix=\"far\" data-icon=\"chart-bar\" role=\"img\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\" viewBox=\"0 0 512 512\" class=\"svg-inline--fa fa-chart-bar fa-w-16 fa-2x\"><path fill=\"currentColor\" d=\"M396.8 352h22.4c6.4 0 12.8-6.4 12.8-12.8V108.8c0-6.4-6.4-12.8-12.8-12.8h-22.4c-6.4 0-12.8 6.4-12.8 12.8v230.4c0 6.4 6.4 12.8 12.8 12.8zm-192 0h22.4c6.4 0 12.8-6.4 12.8-12.8V140.8c0-6.4-6.4-12.8-12.8-12.8h-22.4c-6.4 0-12.8 6.4-12.8 12.8v198.4c0 6.4 6.4 12.8 12.8 12.8zm96 0h22.4c6.4 0 12.8-6.4 12.8-12.8V204.8c0-6.4-6.4-12.8-12.8-12.8h-22.4c-6.4 0-12.8 6.4-12.8 12.8v134.4c0 6.4 6.4 12.8 12.8 12.8zM496 400H48V80c0-8.84-7.16-16-16-16H16C7.16 64 0 71.16 0 80v336c0 17.67 14.33 32 32 32h464c8.84 0 16-7.16 16-16v-16c0-8.84-7.16-16-16-16zm-387.2-48h22.4c6.4 0 12.8-6.4 12.8-12.8v-70.4c0-6.4-6.4-12.8-12.8-12.8h-22.4c-6.4 0-12.8 6.4-12.8 12.8v70.4c0 6.4 6.4 12.8 12.8 12.8z\" class=\"\"><\/path><\/svg><\/i> <img loading=\"lazy\" decoding=\"async\" width=\"16\" height=\"16\" alt=\"Loading\" src=\"https:\/\/noezgames.com\/wp-content\/plugins\/page-views-count\/ajax-loader-2x.gif\" border=0 \/><\/p>\n<div class=\"pvc_clear\"><\/div>\n","protected":false},"excerpt":{"rendered":"<p>Re\u00e1lnost v tahov\u00e9m syst\u00e9mu Jak jsem psal v p\u0159edchoz\u00edm blogu, tak v mechanice souboj\u016f mi jde p\u0159edev\u0161\u00edm o re\u00e1lnost. P\u0159edstavil jsem si n\u011bjak\u00fd dobr\u00fd souboj z filmu, co m\u011b oslovil\u2026 <a href=\"https:\/\/noezgames.com\/?p=58099\" class=\"read-more-link\">\u010d\u00edst v\u00edce &rarr;<\/a><\/p>\n<div class=\"pvc_clear\"><\/div>\n<p id=\"pvc_stats_58099\" class=\"pvc_stats total_only  \" data-element-id=\"58099\" style=\"\"><i class=\"pvc-stats-icon small\" aria-hidden=\"true\"><svg aria-hidden=\"true\" focusable=\"false\" data-prefix=\"far\" data-icon=\"chart-bar\" role=\"img\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\" viewBox=\"0 0 512 512\" class=\"svg-inline--fa fa-chart-bar fa-w-16 fa-2x\"><path fill=\"currentColor\" d=\"M396.8 352h22.4c6.4 0 12.8-6.4 12.8-12.8V108.8c0-6.4-6.4-12.8-12.8-12.8h-22.4c-6.4 0-12.8 6.4-12.8 12.8v230.4c0 6.4 6.4 12.8 12.8 12.8zm-192 0h22.4c6.4 0 12.8-6.4 12.8-12.8V140.8c0-6.4-6.4-12.8-12.8-12.8h-22.4c-6.4 0-12.8 6.4-12.8 12.8v198.4c0 6.4 6.4 12.8 12.8 12.8zm96 0h22.4c6.4 0 12.8-6.4 12.8-12.8V204.8c0-6.4-6.4-12.8-12.8-12.8h-22.4c-6.4 0-12.8 6.4-12.8 12.8v134.4c0 6.4 6.4 12.8 12.8 12.8zM496 400H48V80c0-8.84-7.16-16-16-16H16C7.16 64 0 71.16 0 80v336c0 17.67 14.33 32 32 32h464c8.84 0 16-7.16 16-16v-16c0-8.84-7.16-16-16-16zm-387.2-48h22.4c6.4 0 12.8-6.4 12.8-12.8v-70.4c0-6.4-6.4-12.8-12.8-12.8h-22.4c-6.4 0-12.8 6.4-12.8 12.8v70.4c0 6.4 6.4 12.8 12.8 12.8z\" class=\"\"><\/path><\/svg><\/i> <img loading=\"lazy\" decoding=\"async\" width=\"16\" height=\"16\" alt=\"Loading\" src=\"https:\/\/noezgames.com\/wp-content\/plugins\/page-views-count\/ajax-loader-2x.gif\" border=0 \/><\/p>\n<div class=\"pvc_clear\"><\/div>\n","protected":false},"author":1,"featured_media":65134,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[21],"tags":[],"class_list":["post-58099","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-blog"],"_links":{"self":[{"href":"https:\/\/noezgames.com\/index.php?rest_route=\/wp\/v2\/posts\/58099","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/noezgames.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/noezgames.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/noezgames.com\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/noezgames.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=58099"}],"version-history":[{"count":9,"href":"https:\/\/noezgames.com\/index.php?rest_route=\/wp\/v2\/posts\/58099\/revisions"}],"predecessor-version":[{"id":81165,"href":"https:\/\/noezgames.com\/index.php?rest_route=\/wp\/v2\/posts\/58099\/revisions\/81165"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/noezgames.com\/index.php?rest_route=\/wp\/v2\/media\/65134"}],"wp:attachment":[{"href":"https:\/\/noezgames.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=58099"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/noezgames.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=58099"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/noezgames.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=58099"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}