Greetings to all fans of RPGs, Dungeon Crawlers and all players who are fans of the Aledorn project. I haven’t heard from you in a long time, but that doesn’t… read more →
Greetings to all fans of RPGs, Dungeon Crawlers and all players who are fans of the Aledorn project. I haven’t heard from you in a long time, but that doesn’t… read more →
Greetings to you fans of RPGs, dungeons, fantasy and especially our game Aledorn. Finally, I have something for you. The DEMO on STEAM is here so you can try out… read more →
Hello fans of fantasy, dungeons, RPGs and most importantly Aledorn. As always it took me a little bit longer to have new update notes released but to be honest with… read more →
Greetings and salutations, it has already been over a year since any last update, apologies for that, I found it more reasonable to focus on game development rather than PR,… read more →
We were very much hyped after leaving TEAM21 and got down to business straight away. As I mentioned in one of my previous postst we needed to create one location… read more →
Whats the current state of affairs? Well, to be honest, rainbows and unicorns 🙂 Leaving Team21 has been a great relief for both myself and Arbiter and work has been… read more →
The new supervisor became cataclysm for great changes within the team. A lot of stuff started to be revamped, project structure got an overhaul, work with prefabs got changed, etc.… read more →
After Alpha release the development slowed down. Important thing for the project was that we started to work on locations that already had first version, so we had to do… read more →
In todays blog I am going to move away from game development in Team21. I will focus mainly on tools and processes we used in development of DoA, now Aledorn.… read more →
Successful campaign on KickStarter (KS) didnt stop the madness. I was still going through large number of interviews and more importantly I started to get a lot of questions from… read more →