Whats the current state of affairs? Well, to be honest, rainbows and unicorns 🙂 Leaving Team21 has been a great relief for both myself and Arbiter and work has been… read more →
Whats the current state of affairs? Well, to be honest, rainbows and unicorns 🙂 Leaving Team21 has been a great relief for both myself and Arbiter and work has been… read more →
The new supervisor became cataclysm for great changes within the team. A lot of stuff started to be revamped, project structure got an overhaul, work with prefabs got changed, etc.… read more →
After Alpha release the development slowed down. Important thing for the project was that we started to work on locations that already had first version, so we had to do… read more →
In todays blog I am going to move away from game development in Team21. I will focus mainly on tools and processes we used in development of DoA, now Aledorn.… read more →
Successful campaign on KickStarter (KS) didnt stop the madness. I was still going through large number of interviews and more importantly I started to get a lot of questions from… read more →
Kickstarted was so exhausting and specific part of development, that I decided to write one whole blog. This can be considered one of the most difficult parts of the project… read more →
Early development phase In early summer 2013 work started, with graphics being our primary concern – how to do it, what the outcome should look like, etc. We had access… read more →
This is the latest blog concerning our team, and this phase has already changed so much. The core team is complete with small changes and variations in the group we… read more →
Reality in the turn based system As I wrote in a previous blog and in my combat mechanics, this is mainly about reality . I imagined a good fight from… read more →
As I wrote in a previous blog , we found ourselves with Arbe in an uncomfortable situation. Our only prints left us. So it was clear that my main task… read more →