Kickstarted was so exhausting and specific part of development, that I decided to write one whole blog. This can be considered one of the most difficult parts of the project… číst více →
Kickstarted was so exhausting and specific part of development, that I decided to write one whole blog. This can be considered one of the most difficult parts of the project… číst více →
Early development phase In early summer 2013 work started, with graphics being our primary concern – how to do it, what the outcome should look like, etc. We had access… číst více →
This is the latest blog concerning our team, and this phase has already changed so much. The core team is complete with small changes and variations in the group we… číst více →
Reality in the turn based system As I wrote in a previous blog and in my combat mechanics, this is mainly about reality . I imagined a good fight from… číst více →
As I wrote in a previous blog , we found ourselves with Arbe in an uncomfortable situation. Our only prints left us. So it was clear that my main task… číst více →
Considerations before creating Mechanics Previously on the blog , I dealt mainly with the gathering of team members and their benefit to the project. In today’s blog I will change… číst více →
With the first version of the game design document complete (GDD ) I expected nothing less than to get at least another two members of the team and a graphics… číst více →
Like most novice game developers , I started playing games from early childhood/ Not only on my PC but also board games and role-playing . From the beginning of my… číst více →